A selection of work ~2016.
00
problem
A fresh designer at age 21, I started as a junior in a design team with over 10 seniors for a global product. It was a goal of mine for them to acknowledge my dedication to my craft and soon after, I was able to learn from each of my senior designers, art, and creative directors, directly.
solution
I continuously developed my technical and conceptual skills, attended inspiring conferences, learned new tools and how to present effectively. During this early era of my career, I experienced many complex design problems in countless mediums and industries that have helped me elevate as a designer.
my role
Before focusing on UX and Product Design, I took ownership of many projects at startups and studios in Senior and Director roles. The following is a selection of work in branding, print, mobile, gaming and web UI. Along with client work, I also include a deep exploration in colour and the design of my own typeface as part of my personal branding project.
2010–2016:

Design for Mootivation, an educational app.

Website Design & Branding for Pocket Pinata, a game development studio.

UI for Adventure Time: Card Wars Kingdom.

Identity for Tropical Blast Online, a mobile strategy game.

Creation of Jemu, a script typeface in two weights with a complete character set (numerals and punctuation), including multiple options for each character.

A deep exploration in colour.
01
Identity projects for brands in real estate, tech, food & sport.
02
UX, UI & Art Direction pre-pro for PC game, Smash+Grab.
03
Design for Adventure Time: Card Wars Kingdom, a mobile game featured on the Apple Store.
more projects








